Rumors suggest PlayStation has a Horizon: Zero Dawn remaster on the way. It’s a frustrating development, confirming Sony’s talented first party studios are laser focused on sequels and remakes. Seeing Jim Ryan shut the doors on anything that isn’t a $100 million IP safe hit, with such creative talent at the helm, is a head-scratcher.
Less risk taking at Sony’s AAA level narrows the field for original experiences and IP and limits the greater potential of the industry. Audiences not into first person shooters and mature action adventures stay on the sidelines. Even for “core” gamers, variety helps; a side project this generation can evolve into the next big thing years from now.
I have well founded pessimism. PlayStation Studios PS5 releases follow a predictable formula: follow ups for Spiderman, Horizon, God of War, and The Last of Us. Three of the four get remasters or “director’s cuts” of their original entries, naturally sold at a $70 price point. Only Returnal and Destruction All Stars would be considered original IP releases, with Insomniac’s Wolverine on the distant horizon.
Most armchair analysts underestimate how instrumental small budget indie games are to Xbox Game Pass’s success. Most will fly by without a splashy marketing presence, buzz on social media, or even a high score on OpenCritic. But given a Game Pass title’s low barrier to entry (a download or through Cloud Gaming, a click), subscribers aren’t wedded to budget, popularity, and review scores. The right mix of under the radar titles isn’t just helpful to keep subscribers afloat between bigger drops, but I think they are increasingly critical to keeping subscribers happy.
I realize the argument runs counter to traditional gaming sales logic, where the same five to ten AAA games (e.g., Call of Duty, FIFA, GTA V) remain perpetual NPD best sellers. It also seems to contradict Microsoft’s first party consolidation. With the likes of AAA stalwarts like Bethesda Game Studios, Activision, and Blizzard under one roof, one could only assume Microsoft’s goals are to continue mega franchise hits like Fallout, Call of Duty, and Diablo as future staples of the Game Pass library.
A PlayStation rival to Xbox Game Pass, code named Spartacus, appears all but assured to happen. Bloomberg’s Jason Schreier leaked details of the subscription service in December. Sony recently pulled PS Now retail cards from U.K. retailers, suggesting Sony could announce Spartacus details soon.
The Bloomberg piece lays out Spartacus’s offerings, a multi tiered subscription service that improves the popular PS Plus and PS Now services Sony already runs. For me, the more interesting question is less about the what and more about the why and how. Why would Sony take a gamble on a Game Pass competitor now, when their brand is the market leader? Also, how will Spartacus differentiate itself from Game Pass, especially in light of Microsoft’s mega acquisition of Activision Blizzard?
I’ve been hooked on Microsoft Flight Simulator (MSFS) since the game debuted on Series X consoles a few months ago. It’s honestly a surprise: unlike most games I gravitate towards, the simulator has few concrete objectives or “win” states. I spend 95% of my game time on direct flights between two airports with autopilot doing the heavy lifting. But it’s still an enormously compelling game. MSFS is competence porn on a sandbox of infinite replayability and high realism.
I use the word infinite without exaggeration; the game is dynamic in a way frankly no other modern title could hope to match. MSFS uses Bing maps satellite imagery and 3D photogrammetry to recreate the look of virtually any point on earth, streaming data in real time on a fast internet connection. The results are stunning, at least based on the recreations of places I’m familiar with.
The net effect means in MSFS I can take off, fly, and land practically anywhere in the world. As long I’m game enough to sightsee, it’s hard to get bored. I spent a few hours across several weeknights exploring the rural U.K. and Ireland. I’ve run acrobatic flights around Chicago and San Francisco to fly around skyscrapers and under bridges. One evening I flew up the Las Vegas strip, watching the mega casinos below pass by. And that’s only a fraction of what I could do; there are many countries on my shortlist to explore next.
Opinions around Microsoft’s 90 minute Xbox & Bethesda E3 showcase are positive, a highlight alongside Nintendo’s outing in an otherwise quiet E3 year. But there have been pockets of criticism around the show’s lack of depth and “wow factor.” VG247 argued there were not enough “next-gen show stoppers”. Threads on Resetera, social media, and Digital Foundry knocked the Xbox presentation for having too many CGI trailers.
I’m sympathetic to missing more hands on time with Microsoft’s upcoming lineup. However, much of this “depth” criticism is myopic, relevant to an earlier era where Microsoft’s core focus was on the number of games and consoles sold. Thirty trailers in ninety minutes may not be an optimal pitch for $70 games and $500 consoles. However, it is a very sound approach to push Game Pass.
E3 2021 has made it abundantly clear that Microsoft has bet Xbox’s future on subscriptions. Keeping gamers hooked on Game Pass is a different, tricker pitch than buying high profile games. Variety is a must, with enough titles and genres to attract a wide variety of subscribers. Quantity can also help. Not every game will interest a potential subscriber, but the feeling that many more games are coming to the service over time adds to its sense of value.
I’ve previously written Xbox Game Pass off as a poor fit for my busy schedule. I’m someone who rarely has more than an hour or two to play in one sitting and saw the service valuing quantity over quality. To my logic, instead of paying $15 a month for a lot of games I would never have time to play, I’d rather buy what interested me directly, without being restricted to the selection available on Game Pass.
But a few weeks ago, I pulled the trigger on an unexpected in stock Xbox Series X on impulse. A month later, having sampled many titles on Game Pass, it’s clear my initial hunch was wrong. Game Pass has ended up saving, not wasting, my time. I feel more engaged with my tastes and I have a better sense of where I’ll spend money on gaming a la carte in the future.
That’s because Game Pass games are effectively demos on steroids. There’s no barrier to entry; I can explore as much or as little of any game on the service. If a game isn’t working for me, I delete it and move on. Thanks to a fast fiber internet connection, the wait for that next game is rarely long; to date, I have multiple downloaded games “on deck” for this purpose. Over some time far shorter than it would take to complete your average AAA blockbuster I’ve trimmed my playlist to a handful of games that resonate with me.
Xbox has been on a news tear lately. In early March, Xbox head Phil Spencer confirmed future Bethesda titles would only appear on platforms that offer Game Pass (read, not the PS5.) Days later, Square Enix revealed that the high profile action game Outriders would release on Game Pass in parallel with a full price retail rollout on other platforms. This one two punch crystalizes the biggest challenge to PlayStation’s market leader status. Sony has built a strong reputation on its platform exclusives, but the next Fallout or Elder Scrolls absent on PS5 will push many to Xbox this generation. Also, as Sony continues to press on with its $70 first party titles, Xbox Game Pass offering tentpole games at $15 a month looks increasingly tempting.
I hope this flood of recent Xbox news serves as a wake-up call to Sony. As Xbox differentiates itself from Game Pass, Nintendo on portability, and evergreen first party IP, Sony has some work to define its future direction.
In many ways that hook is a continuation of what Sony has done from the PS4 era: a curated collection of high caliber games that run exclusively, earlier, or best on PlayStation hardware. But that doesn’t mean a repeat of the same strategy from seven years ago. In 2013, well timed big budget exclusives could be the deciding factor, marketed through traditional channels on enthusiast websites, social media, and the occasional TV spot. Today we’re looking at an audience expecting more genre diversity, variety of price points, all while being fragmented across the internet.
Every console generation begins with a slow trickle of game releases as developers transition to new hardware. The launch of the PS5 and Xbox Series consoles in November last year won’t break the trend; through mid 2021 there may be fewer than ten titles exclusive to the Series X and PS5 combined. Nevertheless, the pandemic’s impact and unique hardware of this console generation — lightning fast SSDs and wide backward compatibility — will make this a gaming year like none we’ve ever had. Consider the experience “old game plus” where gamers spend a lot of time playing what came before but in revitalized ways.
Regarding the unfamiliar and new, it’s already a bleak sign to see how few firm release dates we have on the calendar three months into the year. I expect the news will only get more dire over time; many if not most titles with a vague 2021 release date will get bumped back to 2022.
Stadia looks like a flop out of the gate, and its meager, overpriced game selection is a significant factor why. Google overestimated the console market’s appetite for experimental moonshots. Most gamers aren’t making purchasing decisions based on streaming quality, teraflops, 4K, or fast SSDs. Instead, as I wrote about earlier this year, it’s the games themselves — both selection and quality — that matter most. It was a crucial differentiator in the battle between PS4 and Xbox One, essential to the Nintendo Switch’s breakout success, and it will continue to be important for next generation hardware.
Games matter more for reasons beyond their historically strong track record. It’s also because across other facets — hardware, marketing, third party integrations — Sony and Microsoft will be on similar footing next generation, at least to your average consumer. I don’t foresee the major stumbles that marked previous console generations. Price and power, two factors that solidified PS4 as the clear victor this generation, I expect to be a moot point in 2020. Microsoft learned its lesson launching a console $100 more expensive and less powerful than Sony’s. Sony hopefully still remembers the $600 launch PS3 debacle and how undercutting on price helped secure their win for the PS4. Speculation from Digital Foundry and other sources posit the PS5 and Xbox Series X will rely on similar internal components. The result for consumers should be two boxes with similar specs and no more than a $50 gap in price differential.
With Sony MIA, Microsoft had an opportunity to go on the offensive this E3, which made their lack of detail on next-gen hardware, exclusives, and even streaming technology perplexing. But when you looked past console war talking points and read between the lines of their keynote, 2019 marks the most definite sign that Microsoft is splitting away from its competition, with Xbox Game Pass its centerpiece strategy. Other companies have dipped their toe into the subscription market, but given the maturity and boldness of Game Pass, I’m convinced Microsoft is all in.
The evidence of Microsoft’s subscriptions push was all over their E3 presser: onstage speakers and game trailers name-checked Game Pass frequently. The debut of Game Pass on PC and a special “Ultimate” bundle for combined PC and console access got a prominent showing. Two high budget upcoming Game Pass games — The Outer Worlds and Halo Infinite — bookended the show. And there’s no coincidence the first item Microsoft highlights under their E3 page is Game Pass.