Posts Tagged: xbox

Will Xbox’s Developer Direct make a splash?

After a quiet 2022, Xbox kicks off 2023 with a “Developer_Direct” livestream. With deep dives on hyped Xbox titles like Forza Motorsport and Redfall, the event should be a slam dunk. However, based on Microsoft’s hit and miss PR record, I’m worried.

On the one hand, their recent E3 shows are well produced, with solid trailers, minimal padding, and genuine surprises. However, Microsoft press events outside of E3 are almost always forgettable. Their ID@Xbox showcases run too long and leave hosting duties to unprepared Twitch “influencers.” Other one-offs like Inside Xbox and the Xbox Games Showcase Extended are so watered down and rigid in their presentation that even die hard fans skip them.

Xbox marketing also feels asleep at the wheel for large stretches of the year, packing almost all their big announcements in the E3 week presser and the occasional trailer or two during the December Game Awards show. And even though Game Pass is one of Xbox’s top selling points, new releases on the service rarely get the promotion they deserve. Most are sent out with a “fire and forget” approach. Each game is one small part of a bimonthly announcement of five or more unrelated releases crammed together in a single News Wire post.

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Big budget gaming presents a challenge for newcomers

Some of the most hyped console games aren’t friendly to newcomers. Games like God of War: Ragnorok, Elden Ring, and Apex Legends are sales and critical juggernauts, but they can be a steep climb for those with slower reflexes or less free time. Big studios would benefit from diversification – more genres, shorter playtimes, less twitchy action – yet remain as conservative as ever in their approach.

Big budget games tend to fall into two camps: open ended, multiplayer games as a service (Destiny 2, Apex Legends, FIFA 23) or long running action adventure narratives (God of War: Ragnorok, The Last of Us: Part II). The former demands practice and knowledge of the latest meta to stay competitive, and the latter often takes 25 or more hours to complete. Gamers with less time and attention have an either or proposition: we stick to AAA behemoths like Elden Ring for an extended period or take more comfortable, varied pacing with smaller indie games.

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PlayStation’s first party conservatism

Rumors suggest PlayStation has a Horizon: Zero Dawn remaster on the way. It’s a frustrating development, confirming Sony’s talented first party studios are laser focused on sequels and remakes. Seeing Jim Ryan shut the doors on anything that isn’t a $100 million IP safe hit, with such creative talent at the helm, is a head-scratcher.

Less risk taking at Sony’s AAA level narrows the field for original experiences and IP and limits the greater potential of the industry. Audiences not into first person shooters and mature action adventures stay on the sidelines. Even for “core” gamers, variety helps; a side project this generation can evolve into the next big thing years from now.

I have well founded pessimism. PlayStation Studios PS5 releases follow a predictable formula: follow ups for Spiderman, Horizon, God of War, and The Last of Us. Three of the four get remasters or “director’s cuts” of their original entries, naturally sold at a $70 price point. Only Returnal and Destruction All Stars would be considered original IP releases, with Insomniac’s Wolverine on the distant horizon.

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The strategic importance of indie games for Game Pass

Most armchair analysts underestimate how instrumental small budget indie games are to Xbox Game Pass’s success. Most will fly by without a splashy marketing presence, buzz on social media, or even a high score on OpenCritic. But given a Game Pass title’s low barrier to entry (a download or through Cloud Gaming, a click), subscribers aren’t wedded to budget, popularity, and review scores. The right mix of under the radar titles isn’t just helpful to keep subscribers afloat between bigger drops, but I think they are increasingly critical to keeping subscribers happy.

I realize the argument runs counter to traditional gaming sales logic, where the same five to ten AAA games (e.g., Call of Duty, FIFA, GTA V) remain perpetual NPD best sellers. It also seems to contradict Microsoft’s first party consolidation. With the likes of AAA stalwarts like Bethesda Game Studios, Activision, and Blizzard under one roof, one could only assume Microsoft’s goals are to continue mega franchise hits like Fallout, Call of Duty, and Diablo as future staples of the Game Pass library.

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PlayStation’s Game Pass competitor is a smart bet

A PlayStation rival to Xbox Game Pass, code named Spartacus, appears all but assured to happen. Bloomberg’s Jason Schreier leaked details of the subscription service in December. Sony recently pulled PS Now retail cards from U.K. retailers, suggesting Sony could announce Spartacus details soon.

The Bloomberg piece lays out Spartacus’s offerings, a multi tiered subscription service that improves the popular PS Plus and PS Now services Sony already runs. For me, the more interesting question is less about the what and more about the why and how. Why would Sony take a gamble on a Game Pass competitor now, when their brand is the market leader? Also, how will Spartacus differentiate itself from Game Pass, especially in light of Microsoft’s mega acquisition of Activision Blizzard?

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The endless appeal of Microsoft Flight Simulator

I’ve been hooked on Microsoft Flight Simulator (MSFS) since the game debuted on Series X consoles a few months ago. It’s honestly a surprise: unlike most games I gravitate towards, the simulator has few concrete objectives or “win” states. I spend 95% of my game time on direct flights between two airports with autopilot doing the heavy lifting. But it’s still an enormously compelling game. MSFS is competence porn on a sandbox of infinite replayability and high realism.

I use the word infinite without exaggeration; the game is dynamic in a way frankly no other modern title could hope to match. MSFS uses Bing maps satellite imagery and 3D photogrammetry to recreate the look of virtually any point on earth, streaming data in real time on a fast internet connection. The results are stunning, at least based on the recreations of places I’m familiar with.

The net effect means in MSFS I can take off, fly, and land practically anywhere in the world. As long I’m game enough to sightsee, it’s hard to get bored. I spent a few hours across several weeknights exploring the rural U.K. and Ireland. I’ve run acrobatic flights around Chicago and San Francisco to fly around skyscrapers and under bridges. One evening I flew up the Las Vegas strip, watching the mega casinos below pass by. And that’s only a fraction of what I could do; there are many countries on my shortlist to explore next.

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Xbox’s marketing evolution

Opinions around Microsoft’s 90 minute Xbox & Bethesda E3 showcase are positive, a highlight alongside Nintendo’s outing in an otherwise quiet E3 year. But there have been pockets of criticism around the show’s lack of depth and “wow factor.” VG247 argued there were not enough “next-gen show stoppers”. Threads on Resetera, social media, and Digital Foundry knocked the Xbox presentation for having too many CGI trailers.

I’m sympathetic to missing more hands on time with Microsoft’s upcoming lineup. However, much of this “depth” criticism is myopic, relevant to an earlier era where Microsoft’s core focus was on the number of games and consoles sold. Thirty trailers in ninety minutes may not be an optimal pitch for $70 games and $500 consoles. However, it is a very sound approach to push Game Pass.

E3 2021 has made it abundantly clear that Microsoft has bet Xbox’s future on subscriptions. Keeping gamers hooked on Game Pass is a different, tricker pitch than buying high profile games. Variety is a must, with enough titles and genres to attract a wide variety of subscribers. Quantity can also help. Not every game will interest a potential subscriber, but the feeling that many more games are coming to the service over time adds to its sense of value.

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Xbox Game Pass respects my time

I’ve previously written Xbox Game Pass off as a poor fit for my busy schedule. I’m someone who rarely has more than an hour or two to play in one sitting and saw the service valuing quantity over quality. To my logic, instead of paying $15 a month for a lot of games I would never have time to play, I’d rather buy what interested me directly, without being restricted to the selection available on Game Pass.

But a few weeks ago, I pulled the trigger on an unexpected in stock Xbox Series X on impulse. A month later, having sampled many titles on Game Pass, it’s clear my initial hunch was wrong. Game Pass has ended up saving, not wasting, my time. I feel more engaged with my tastes and I have a better sense of where I’ll spend money on gaming a la carte in the future.

That’s because Game Pass games are effectively demos on steroids. There’s no barrier to entry; I can explore as much or as little of any game on the service. If a game isn’t working for me, I delete it and move on. Thanks to a fast fiber internet connection, the wait for that next game is rarely long; to date, I have multiple downloaded games “on deck” for this purpose. Over some time far shorter than it would take to complete your average AAA blockbuster I’ve trimmed my playlist to a handful of games that resonate with me.

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PlayStation can’t stay the course forever

Xbox has been on a news tear lately. In early March, Xbox head Phil Spencer confirmed future Bethesda titles would only appear on platforms that offer Game Pass (read, not the PS5.) Days later, Square Enix revealed that the high profile action game Outriders would release on Game Pass in parallel with a full price retail rollout on other platforms. This one two punch crystalizes the biggest challenge to PlayStation’s market leader status. Sony has built a strong reputation on its platform exclusives, but the next Fallout or Elder Scrolls absent on PS5 will push many to Xbox this generation. Also, as Sony continues to press on with its $70 first party titles, Xbox Game Pass offering tentpole games at $15 a month looks increasingly tempting.

I hope this flood of recent Xbox news serves as a wake-up call to Sony. As Xbox differentiates itself from Game Pass, Nintendo on portability, and evergreen first party IP, Sony has some work to define its future direction.

In many ways that hook is a continuation of what Sony has done from the PS4 era: a curated collection of high caliber games that run exclusively, earlier, or best on PlayStation hardware. But that doesn’t mean a repeat of the same strategy from seven years ago. In 2013, well timed big budget exclusives could be the deciding factor, marketed through traditional channels on enthusiast websites, social media, and the occasional TV spot. Today we’re looking at an audience expecting more genre diversity, variety of price points, all while being fragmented across the internet.

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2021 is the year of old game plus

Every console generation begins with a slow trickle of game releases as developers transition to new hardware. The launch of the PS5 and Xbox Series consoles in November last year won’t break the trend; through mid 2021 there may be fewer than ten titles exclusive to the Series X and PS5 combined. Nevertheless, the pandemic’s impact and unique hardware of this console generation — lightning fast SSDs and wide backward compatibility — will make this a gaming year like none we’ve ever had. Consider the experience “old game plus” where gamers spend a lot of time playing what came before but in revitalized ways.

Regarding the unfamiliar and new, it’s already a bleak sign to see how few firm release dates we have on the calendar three months into the year. I expect the news will only get more dire over time; many if not most titles with a vague 2021 release date will get bumped back to 2022.

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