10.16.15 |
Technology |
∞
Once Apple Music’s free trial ended, I deleted all my files and resubscribed to Spotify Premium. The turnaround was surprising; this is Apple we’re talking about here. From Macs, to an iPhone, an iPad, and an Apple TV, I’m a convert. But after several weeks of heavy Apple Music usage, I was done with the service.
I’m not alone on this turnaround. Though 11 million subscribers (in a free trial period) is a decent start, I’ve seen many across, tech and design migrate elsewhere. There’s several reasons why:
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10.01.15 |
Gaming |
∞
As I wrote weeks ago, Apple TV needed several key factors to challenge console and PC gaming. Based on the keynote and what we’ve learned since, they missed on all counts. Traditional console or PC gamers won’t be flocking to Apple TV. Yet some wildcards could upend the casual gaming market in the long run.
Apple TV’s problems start with the included remote. A touchpad and single available button won’t give the precision needed for most traditional games. And add-on controllers are unlikely to make headway. Apple didn’t release a first-party option, and developers can’t require external controllers for play.
Then there’s the issue of a fairly weak starting library. Granted, several games look entertaining. Yet it’s mostly small scale entertainment — diversions alongside other apps and streaming media.
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09.08.15 |
Gaming |
∞
Tomorrow Apple is expected to announce an updated Apple TV with a dedicated app store and more powerful hardware. That positions the device to compete directly with the existing PC and console gaming space. Yet it’s premature for console manufacturers and PC gamers to be worried. Nor is it a surefire success for casual gaming in the living room.
We’ve been down this road before. First, smartphone and tablet games were predicted to kill consoles. It didn’t turn out that way. PS4 and Xbox One sales have been strong, even better than the PS3 and Xbox 360 during its opening sale period. PC gaming is booming through eSports and on Steam. And while casual gaming is successful on mobile, it’s fallen flat elsewhere. The Ouya, Fire TV, and the existing Apple TV through AirPlay have all been gaming duds.
Granted, a revamped Apple TV is a step in the right direction. An Apple-based living room platform is bound to take some attention away from traditional PC and console gaming. And like most forms of tech, we can’t quantify Apple TV’s impact until months or years from now. Yet several early factors will telegraph the Apple TV’s success against the exiting games market.
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08.10.15 |
∞
Essential reading from Todd VanDerWerff at Vox regarding where technology and the open web is going:
Now, however, our articles increasingly seem to be individual insects trapped in someone else’s web. The internet has the exact opposite problem of every other medium. Instead of going from something for everybody to something for a large series of hyper-specialized niches, we’re navigating the choppy seas where once stood an archipelago and increasingly stands a continent. As TV and music and even publishing become the internet, the internet is becoming everything else — and it’s taking so much of what seemed to make it special with it.
07.31.15 |
∞
Jeremy Keith on The Verge and the recent debate over who’s to blame for heavy, ad and tracking infested web pages:
For such a young, supposedly-innovative industry, I’m often amazed at what people choose to treat as immovable, unchangeable, carved-in-stone issues. Bloated, invasive ad tracking isn’t a law of nature. It’s a choice. We can choose to change.
Every bloated advertising and tracking script on a website was added by a person. What if that person refused? I guess that person would be fired and another person would be told to add the script. What if that person refused? What if we had a web developer picket line that we collectively refused to cross?
That’s an unrealistic, drastic suggestion. But the way that the web is being destroyed by our collective culpability calls for drastic measures.
07.27.15 |
∞
Developer Una Kravets presents a slightly different take on the command line tutorial I posted a few weeks ago. Instead of a more comprehensive take, Una sticks to basics and essentials. Very useful for command line newcomers.
07.15.15 |
∞
A huge compendium of smart tips and tools for using the command line effectively in Linux and Mac OS. For example, here’s one set of keyboard shortcuts everyone should know when navigating with Bash on OS X:
In Bash, use ctrl-w to delete the last word, and ctrl-u to delete all the way back to the start of the line. Use alt-b and alt-f to move by word, ctrl-a to move cursor to beginning of line, ctrl-e to move cursor to end of line, ctrl-k to kill to the end of the line, ctrl-l to clear the screen.
04.27.15 |
∞
Wonderful to see the technology behind Slack’s Mac app get such a slick site and documentation from Github. Can’t wait to dive into this for side project work.
04.13.15 |
∞
Steven Levy on how technology will eventually save us from notification overkill:
So what’s the solution? We need a great artificial intelligence effort to comb through our information, assess the urgency and relevance, and use a deep knowledge of who we are and what we think is important to deliver the right notifications at the right time. As time goes on, we will trust such a system to effectively filter all our information and dole it out just as needed.
03.10.15 |
∞
Frank Chimero, writing in one of the smartest pieces on responsive and future web design I’ve read in quite a while:
The web is forcing our hands. And this is fine! Many sites will share design solutions, because we’re using the same materials. The consistencies establish best practices; they are proof of design patterns that play off of the needs of a common medium, and not evidence of a visual monoculture.