Posts Tagged: iphone

2011 and cross platform consistency

The enthusiastic response to this month’s iPad 2 launch made me reflect on how far technology has come in recent years: First smart phone computing went mainstream with 2007’s iPhone, followed by tablet computing’s exponential growth years later in 2010 with the iPad. The emergence of these new markets caused many web sites and apps last year to cater to three distinct platforms: desktops, smart phones, and tablets.

I’d argue in recent months we’ve reached another turning point: With advances in technology like cloud syncing and fast mobile processors the wall of separation between each aforementioned platform is breaking down. Whether in the office with my 30 inch display, at home on the couch with the iPad or on the subway with my iPhone, I’m not just doing work (writing, code editing, news consumption), I’m doing the same work. That’s a big paradigm shift from 2009 or 2010. Put another way, in 2011, cross platform coverage isn’t enough; consistency between those platforms emerges as a more critical factor.

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Camera+ and successful UI design

Being a fairly prolific iPhone photographer, I?ve been interested in the meteoric rise of the Camera+ (C+) app over its competition like Camera Plus Pro (CPP). C+ has dominated the sales charts for weeks, the only photography app regularly in the top 10 of all paid apps in the App Store. Curious to learn more, I decided to give C+ a try.

After putting C+ through it?s paces for few weeks, I?d argue the app?s appeal is straightforward and instructive for almost any designer: the app adds less functionality than its competitors to avoid being overwhelming, yet throws in enough to feel like a noticeable upgrade coming from Apple?s default app. At the same time, C+ better identifies its audience than its competition, providing an appropriate, well thought out user interface in the process.

Admittedly at first glance C+?s pared down approach appears to be a losing proposition in a crowded and feature rich app market. The economics don?t help either; almost all apps trend in the $1-2 range and it?s hard to stand out with one killer feature.

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Recommended reading: December edition

For this month, great reading for the holiday break, iOS vs. Android platforms for developers, paring down web design to the essentials, and Time’s nod to Mark Zuckerberg.

Best Books 2010
Slate Magazine

The yearly “best of” lists are endless this time of year, yet I’ve found music, film and gaming critics are mostly coalescing best of status around a smaller set of favorites like Kanye West’s My Beautiful Dark Twisted Fantasy (best album), The Social Network (best film) and Red Dead Redemption (best game.) Overall, there are few surprises.

That leaves the choices for 2010’s best books – an increasingly relevant medium in wake of the Kindle, iPad and Instapaper’s rise – to be all over the place. Where’s a good place to start? I’d give my first recommendation to Slate’s compilation. In contrast to the bare bones New Yorker list, I found Slate’s explanation to be lengthy enough to generate interest, yet not going so far as to be unwieldily. I also found their selection among fiction and non fiction the most varied and interesting.

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iPhone gaming: Three underrated gems

As we head into December, two things happen: A lot of people will be given an iPod Touch or iPhone, and lots more already own an iOS device but want a distraction from the holiday grind. Inevitably that leads to a lot of iPhone game downloads (the majority of the App Store), many of which are uneven experiences at best.

In response, below I’ve compiled three varied and underrated games well worth your attention. Each has gotten heavy usage from time to time on my daily commute. My criteria were simple: The game had to be cheap – under $4. It also had to be approachable, with rules understandable under a minute. Finally, I only considered games outside of the top 100 game downloads on the App Store; I like highlighting smaller, independent developers that otherwise get little attention.

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