Posts Tagged: apple

Why an iPad mini still doesn’t make sense

Why an iPad mini won't work, part one: Craig Grannell disputes the competitive demand for a 7" tablet based on offerings from Samsung and Amazon.

Instacast 2.0 is now available

If you like podcasts, Instacast is an essential app. It’s one of my most used apps and has been on my home screen for almost a year. The app manages and organizes podcasts extremely well, to the point where I’ve abandoned iTunes podcast management completely. Today marks its 2.0 release with a bunch of enhancements; I can’t wait to dive in to see what changed.

Apple’s note to new hires

An inspiration for Mondays.

Apple rejecting applications which integrate with Dropbox

A decidedly not cool move by Apple here. Note that Apple is not rejecting Dropbox and Rdio API integration as a whole (that’s front page, “bring the pitchforks” kind of news); instead it’s about the way their APIs authorize users. In particular:

If the user does not have Dropbox application installed then the linking authorization is done through Safari (as per latest SDK).

Once the user is in Safari it is possible for the user to click “Desktop version” and navigate to a place on Dropbox site where it is possible to purchase additional space.

Apple views this as “sending user to an additional purchase” which is against rules.

This is a stretch, at best. As the cloud storage wars among these big players heat up, this kind of sidestepping by Apple looks especially shady.

Update: A lot of other bloggers have pointed out that Apple’s 11.13 rule that restricts external purchases has been around for a while. Others say it’s a simple fix on Dropbox’s part. I think both, while true, somewhat miss the point. First, it appears Facebook Connect is in a similar predicament for authentication (you get bounced to a web page where it’s possible after several clicks to purchase or sign up), yet didn’t get rejected, which implies Dropbox is being treated differently. In addition, just asking Dropbox to fix or patch doesn’t excuse overzealousness on Apple’s part.

Bottom line, it’s one thing to reject an authentication web page that has a direct buy/sign up link on the first page – I see Apple’s concern there – but it’s another to reject sign up/buy several clicks away.

How Apple sidesteps billions in taxes

Invariably this article, like the ones on Foxconn working conditions, will be dismissed as something that all multinational corporations do, not just Apple. Be it better working conditions in China, more jobs in the U.S., or paying a fair share of California taxes, Apple won’t do it because it won’t “maximize competitive shareholder value.”

Yet don’t we expect more from Apple? Many wouldn’t think twice of criticizing Mitt Romney’s 15% effective tax rate, yet Apple gets a free pass? It’s clear to stay competitive Apple can’t change everything. But something, from donations to California public schools, to bumping up the price on iPhones and Macs (or at least presenting the option) by a few bucks for better working conditions, can be done.

Nintendo’s latest earnings call

Vlad Savov for The Verge:

Apple sold more iPhones in the last quarter, 35 million, than Nintendo has been able to sell handhelds in any single year. The total of 109 million iPhones sold over the past four quarters eclipses the 98.5 million Nintendo portables sold over the past four years.

The market of a dedicated portable gaming device is clearly drawing to a close. Sans major handheld sales, where will Nintendo move next?

The chase of ‘Canabalt’ and ‘Temple Run’

Yannick Lejacq, writing for Kill Screen:

Each of these games operates less from a real sense of story than a suggestion of a narrative. Temple Run is little more than an endlessly long expansion of that scene from Raiders of the Lost Ark where Harrison Ford runs away from the boulder (except instead of a boulder it’s a bunch of angry spirit-chimps that are chasing after you). Canabalt, by contrast, sort of feels like the early scenes of The Matrix or The War of the Worlds. Something bad is happening and it involves giant evil robots. You’re not sure why you’re running, or where you’re supposed to go. In both, you just keep going. Instead of words, there are only frantic footsteps and the occasional grunt of effort.

Well written, fairly thought provoking essay on the simplicity of both popular iOS games. Yannick also makes a case for the addictive qualities of running, both in game and in real life.

Are multiple iPhone sizes coming?

Jean-Louis Gassée:

How long before customers look left, look right, see everyone with the same phone or tablet and start itching for something different? My friend Peter Yared contends that the trend has already started in the UK where the “18-25 class” now favors the smorgasbord of Samsung devices as a relief from the iPhone uniform.

I appreciate what Jean-Louis Gassée is after here but the argument doesn't quite stand up.
Apple's strength derives from its focus, iterating on a few core products endlessly. Multiple iPhone sizes don't mesh with that philosophy.

Besides, the iPhone gets a cosmetic refresh almost every year to keep things interesting. If demand gets high enough, Apple could always crank out a few iPod like color variations alongside the requisite white and black.

The easy way to get iOS Screenshots on your Mac

Great idea. I see this really being useful for getting some of my Paper shots quickly sent to my Mac with minimal fuss. (h/t Ben Brooks)

Nokia Lumia 900 vs. Apple iPhone 4S: the camera

There’s several Apple vs. Nokia camera mashups to pick from, but I prefer this one from Tested. Bottom line, it reinforces what was apparent in other reviews: the Nokia stacks up the to the iPhone in great lighting conditions but falls apart in low light situations. Given how often people shoot later in the day or indoors, I’d argue that in practical use, this is a deal killer for the Nokia.