Archive: Miscellany

Reviewing free-to-play games is turning me into a nervous wreck

The Penny Arcade Report’s Ben Kuchera on free-to-play games:

The economy of free-to-play games are always designed to be unsatisfying in some way, that’s how the business works. For-pay games feature a kind of brute honesty: If you don’t pay the asking price, you don’t get to play. Free-to-play games hide their hooks in the game play itself, like sharp bones inside a nice piece of meat. It’s hard to feel like you can dig in when you know any bite may bring pain, so we’re stuck ripping the meal apart with our knife and fork to try to figure out where the bones may be hiding.

This is pretty much exactly the problem I’ve had with the popular mobile free-to-play game Real Racing 3. To get to more advanced races I felt the need to grind races over and over for more coins to buy. Was the game putting up a wall and telling me to fork up a few bucks? How much would I feel obliged to spend to get some of the later stage, more powerful cars? I’ve decreased my play time significantly since I had to start asking these questions.

PNG can be a lossy format

Admittedly before I read this feature page on the ImageAlpha app site, I didn’t fully appreciate how PNGs could be saved effectively in a lossy or compressed format. That’s what JPEGs were for, right? But I was wrong. If you use a smart algorithm and compressor like on the free ImageAlpha app, PNGs can get their size easily stripped in half. An alternative to the TinyPNGs of the world.

Crippling the web

Developer Tim Kadlec, talking about the power of the web’s ubiquity:

When we use techniques that work only on top-of-the-line modern browsers, but don’t consider what happens in other browsers, we’re crippling that super power.

When we build fat sites that are incredibly slow to load on older devices or slower networks, if they can even load at all, we’re crippling that super power…
When we slam the door on people because of the device they’re using, we’re crippling that super power.

By the numbers: next-generation console software showdown

There’s been lots of hype around both the PS4 and XBox One regarding the state of launch titles. Ars Technica gaming reporter Kyle Orland presents the numbers on each side, divided by exclusivity, genre, and more. It’s a helpful guide and a potential factor in deciding which console to pick up.

Color Hexa

There’s many web based color picker tools out there, but when you want to learn as much as possible it’s hard to go wrong with Color Hexa. To quote the description:

ColorHexa.com is a free color tool providing information about any color. Just type any color values (view full list here) in the search field and ColorHexa will offer a detailed description and automatically convert it to its equivalent value in Hexadecimal, Binary, RGB, CMYK, HSL, HSV, CIE-Lab, Hunter-Lab, CIE-Luv, CIE-LCH, XYZ and xyY.

WebKit has implemented srcset, and it’s a good thing

I’m a much bigger fan of the picture element syntax but this is one big step forward for responsive imagery on the web.

Why “open always wins” isn’t the point

Web developer and speaker John Allsopp:

So, next time you want to bash Google, be my guest. I’m pretty sure they won’t “go pee pee in their big boys slacks”. But don’t beat up on the concept of openness, as if those who champion the latter, necessarily support the former uncritically (if at all). Rather, you really should be getting down on your knees and giving thanks for openness, as we all should. Those of us who have been around the block a few times know how much the extraordinary modern world of the technology, and so all of us, owe to it.

Independent Developer publishing program for Xbox One

A big step in the right direction for catering to indie developers. Microsoft still isn’t out of the weeds: their decision to not make the Kinect required is baffling, and there’s many other moves that suggest a platform without a strong vision. But adding an indie friendly publishing platform is a uniformly great decision.

3 parts of good visual interface design

Designer Dmitry Fadeyev covers the basics of UI design. One of his last paragraphs really stands out:

The order the three parts are satisfied is important. A beautiful work that is not usable is worth less than an ugly one that does its function well (unless, of course, if its function is to be beautiful). Thus, we must first of all ensure that every element of the interface is clear, then ensure that their relationships are well defined, and then ensure the work has aesthetic unity.

Fundamentally, core functionality comes before aesthetic beauty. It’s a principle that’s missing from so many UI mockups I see on Dribbble, blogs and other sources.

The endgame begins with ‘Blood Money’

Andy Greenwald nails the big confrontation that ended Breaking Bad’s latest episode (Spoilers ahead):

Forget the delicate dance of cat and mouse a generation of TV built on coy delay had prepped us to expect. Here, the cat punched the mouse in the nose and called him a monster. The mouse then stood up, casually brushed himself off, and transformed into Satan. It’s awfully rare to see television so unafraid of delivering on what it has promised. And it’s quite possible that no show has ever promised more than Breaking Bad.