Responsive deliverables →
I’ve listened to Dave Rupart for a while on the popular Shop Talk Show and also consider him an innovator in the RWD space with his work at Paravel. I pay attention when he talks about a new direction for design handoffs.
I’ve listened to Dave Rupart for a while on the popular Shop Talk Show and also consider him an innovator in the RWD space with his work at Paravel. I pay attention when he talks about a new direction for design handoffs.
Nathan Rabin, The Dissolve:
It is a testament to how low standards for Seagal movies have fallen, even among his fans, that he gets high marks for the following:
Actually appearing in the film he’s starring in.
Not using a stunt double for walking scenes.
Being on set.
Acting opposite the other actors in the film.
Appearing to do at least some of his own fighting.
Dubbing his own lines.That might seem like the bare minimum, but Seagal has shimmied under that low, low bar before.
Kill Screen’s Jamin Warren compares the usage of the term “indie” in gaming versus other forms of media. Overall he finds the concept dated and little more than a marketing term at this point. I can’t agree 100 percent; it’s clear that “indie” suffers from overexposure. But there’s a world of difference between the development size of a game like Skyrim compared to a title like Rogue Legacy. The latter, with its tiny budget and development team and independence from big structure, feels absolutely fair to distinguish as “indie”.
A game that falls in the middle – something like Titanfall – by an team of under 100 employees working independently but through a mega-publisher like EA? That’s debatable. But it doesn’t mean the term loses validation entirely.
Game journalist Maddy Myers:
I have no idea how anybody else survives in games journalism. Well, actually, I do know now. It’s that other people just get day jobs. They do what I’ve done. If they’re lucky enough to find one that they can do in addition to journalism without wanting to die all the time. Maybe they just give up and get a full-time job that has nothing to do with journalism at all.
Eventually, if enough people tell you that your work isn’t valuable, you start to believe them. No matter how many high-minded ideals you have about writing having intrinsic value or journalistic ethics or whatever … continuing to hustle while you’re also hungry and depressed is basically impossible. I tried to do it. I failed.
It’s very disheartening reading posts like this. It’s another reminder journalism in almost any entertainment media (film, gaming, tv) is a dying full time occupation, in the process leading to a serious drop in quality and enthusiasm. Just as importantly, it’s a reminder of the amount of harassment and discrimination women often endure in this field, be it as journalists, developers, or even enthusiasts.
CSS Tricks‘ Chris Coyier wrote a nice little post going over some of his favorite Sass mixins. Sass is wonderful and I’d recommend it to anyone, but even for vanilla CSS users, do read his ‘centerer’ code snippet as well. Fairly brilliant way to basically center anything regardless of the outer container size, all with a simple transform property.
Facebook engineer Carlos Bueno, writing a post already heavily passed around tech circles about the Valley/startup insular culture:
The problem is that Silicon Valley has gone completely to the other extreme. We’ve created a make-believe cult of objective meritocracy, a pseudo-scientific mythos to obscure and reinforce the belief that only people who look and talk like us are worth noticing. After making such a show of burning down the bad old rules of business, the new ones we’ve created seem pretty similar.
It’s been over a month since this was published, but Carlos’ post struck a cord with me and is worth revisiting. I suspect it’s going to be one of those posts that I revisit from time to time long from now, especially as I reach more positions to hire and shape the culture of a company.
I’ve documented best practices in the Git version control system for my coworkers often, from meetings to random Google Docs and emails. Yet reading over this post by developer Jean-Philippe Boily, I realize he’s eloquently and succinctly gone through the key principles that matter most. Worth a read for Git newbies.
I personally tend to favor commmand line runners and local apps for my sprite generation, but Spritebox looks like a slick web-based alternative.
Developer Mark Llobrera over at A List Apart gives advice for successfully integrating new web design and development techniques on new projects:
Look at the projects you have on the horizon. Think about the portions of your workflow that you want to improve, and pick just one of those things to introduce into your project. Why just one? It allows you enough space to experiment without endangering your project.
A mentor of mine once told me that programming (and especially programming for the web) boils down to reducing the number of “unknowns” on a project to a manageable number. One is fine, two is a stretch, and three is asking for trouble. If you think exploring HTML/CSS wireframes could have a positive impact on your work, introduce just that one thing. Most projects have enough built-in friction without adding or changing multiple processes at the same time.
I share code snippets all the time with both coworkers and students in my classes. The main Gist page on Github makes it easy, but there’s no substitute for the raw speed of this Alfred extension. I just copy the code block in question, type my Alfred shortcut, and a moment later a link to the Gist is copied to my clipboard. Very useful.