Archive: Gaming

Nintendo Switch in a smartphone world

Never count Nintendo out. Few others can rival their first party games; Mario Kart 8, Splatoon, and others made big impressions well beyond Wii U’s user base. And as the Switch reveal suggests, Nintendo can still deliver innovative hardware.

I’m intrigued that the Switch combines a home and portable console into a single device. It’s practical and catering to a wide range of gameplay. Game output should increase with developers no longer having to pick between two Nintendo platforms. And it’s less gimmicky than the Wii or Wii U.

The Switch’s convertibility may also be its greatest liability. Combining home and portable forces the Switch to make compromises. Likely we’ll see reduced horsepower, input control options, and battery life. All this makes competing against well entrenched rivals, both at home and on the road, that much harder.

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The PS4 Pro and Sony’s marketing problem

The PS4 Pro has serious potential. It has decent internal specs, a reasonable price point, and follows the popular base PS4. But we’re a less than a month away from the release date, and Sony’s marketing and PR wing feels asleep at the wheel. Performance claims, especially for those without 4K displays, are vague. And there’s few titles or publishers with Pro enhanced games ready for 2016. As someone bullish on a more iterative console cycle (for both Sony and Microsoft), that’s worrisome.

Granted, tech and home theater enthusiasts in the market for a PS4 won’t hesitate for the Pro. They already own 4K set or PS VR, or plan an investment in either over the next year or two. But this is a niche minority of potential buyers. For everyone else, Sony needs to step up its game and provide more information.

The Pro isn’t a routine tech release. This is the first time two consoles both labeled “PS4”, with the same game library and similar feature set, are on sale side by side. Yet one has $100 price tag for premium performance. That’s commonplace in consumer tech, but a first for game consoles. And consoles historically are very sensitive to price differences. Unless the marketing situation changes, I see few outside the enthusiast market paying extra for the Pro.

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The Xbox Scorpio gamble

Microsoft’s E3 announcement of Project Scorpio is big news. It’s the first official sign of consoles moving toward a faster, more iterative release cycle. But the announcement is also a big strategic mistake.

Not because of the Scorpio concept itself. Consoles have advantages with a faster release cadence. There’s more wiggle room for innovation and breakthrough gaming experiences. Game compatibility expands; older platforms aren’t immediately left behind.

Yet I see two big errors on Microsoft’s part. They announced Scorpio too early and are targeting a high end, costly specification.

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E3 2016: Microsoft and Sony presser analysis

The maturity of the console market and strong sales clearly rubbed off on the Microsoft and Sony this year. Each had their missteps, but they stayed on message and were the most interesting pressers by each company in several years.

Yet Sony and Microsoft took different approaches. Microsoft knows it’s well behind Sony and wanted to present a wide net for potential buyers. They succeeded; onstage content was bright, fun, and diverse.

Sony had the swagger of being in the lead. While Microsoft went wide, Sony went uncharacteristically narrow and minimalist. PlayStation VR got a mention, but the focus was otherwise all on games, many of them first party exclusives.

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Uncharted 4 and the blurry line between game and film

Uncharted 4 is the rare example of a action adventure game with emotional heft. It’s one thing to match expectations for pretty scenery, tight gameplay, and big set pieces. It’s another to have UC4 generate the emotions and surprise that I associate with a well crafted movie. Technological breakthroughs push the game into new territory.

That’s not to say story, dialogue and acting isn’t important. But gaming has reached the point where strong narratives are no longer revelatory. In recent years we’ve had the superb Tales From the Borderlands, Firewatch, and the Walking Dead series. Until Dawn and Heavy Rain also have their moments. And The Last of Us has a heartbreaking storyline that works on many levels.

UC4’s story is strong, but isn’t a high point for gaming. Graphics are the differentiating factor this round. It’s all in the faces.

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PlayStation NEO and the Apple connection

An earlier than usual PS4 successor has its benefits. But why is the PlayStation NEO coming now?

Early console releases are usually for companies with lagging hardware and low sales. The news grabs attention, can drive sales, and establish a clean break from the past. Nintendo’s upcoming NX console is a textbook example.

Sony’s the opposite of underperforming. They’ve exceeded expectations: 40 million PS4s sold, over double the Xbox One, and sales are accelerating year over year. And consoles thrive on momentum. Sony’s lead allows them to coast on the PS4’s success for a while; don’t rock the boat and watch profits grow. Yet success also buys the chance to take some costly bets. That’s Sony plan, an investment on the NEO today for the chance to solidify PlayStation over the long run.

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PS4 NEO and the shift to iterative console upgrades

Giant Bomb confirmed an upgraded PS4, codenamed NEO, is real and coming soon. There’s still a lot we don’t know, but based on the leaked developer guidelines, I’m cautiously optimistic about this news. However, a shift to a more iterative console isn’t won through hardware or development studio relations. It’s with marketing to gamers and the larger public. And it’s on that angle Sony can turn this into a mess.

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The PS4’s prosumer appeal

The PS4 has record sales and gained significant mind share among gamers. Yet among game journalists and core gamers, there’s disappointment. Kotaku’s Kirk Hamilton recently ran a positive yet tempered post on the PS4, calling it an “unexciting video game console.” Kat Bailey at USgamer finds this console generation “disappointingly conservative”. And I see similar resentment all over popular gaming forums like NeoGAF.

I’m a big fan of both Kirk’s and Kat’s writing. But I suspect their enthusiast perspective is coloring their viewpoint. For those of us that are more casual gamers, the PS4 has been great, a big improvement on previous console generations. It feels tailor made for what I’d term a “tech prosumer” market.

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PS4 sleeper essentials

As evident from recent sales figures, there’s a lot of new PS4 owners. Console bundles have reached a $300 sweet spot, and both the Xbox One and PS4 have built up a decent library. But most game recommendations I’ve seen online – from enthusiast (Polygon, Kotaku) to mainstream (BBC, The New York Times) – feel safe. They lean heavily on mega hits and franchise sequels like Halo 5, MGS V, and Destiny.

Granted, they aren’t bad choices. I’m currently hooked exploring the wastelands of Fallout 4, and I’d recommend it to almost any RPG fan. Yet the PS4 has many strong games that received little coverage. They are accessible, cover a wide range of genres and are affordable. Here are some of my favorites from the past year:

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Fallout 4: when a bad UI distracts from strong gameplay

Fallout 4 relies on a classic RPG feedback loop. Venture out and discover. Aquire loot and experience from combat and finishing quest lines. Improve your character, equip cool weapons and armor. Repeat. But thanks to an unwieldy user interface, part of Fallout 4’s feedback loop is broken. It’s increasingly problematic for me as I advance through the game’s main narrative.

Admittedly, that’s not a factor during most of my playtime thanks to Fallout 4’s superb open world design. There’s always something new to explore, little of which feels like filler content. The art direction and detail on most locations is impressive. Map layout is intuitive and influenced by real world constraints. Many terminals and safes add to a location’s backstory and the characters that populate it. It all adds to a breadth and unpredictability to Fallout 4 that I haven’t encountered in any other game this year.

Yet solid open world exploration and interesting loot only get you so far. Once you’re back at home base, Fallout 4 strains during character improvements and management. I’ve burned long stretches of time micromanaging inventory, encumbrance, and crafting items.

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