Archive: May, 2024

The Fall Guy and theaters’ dim future

The Fall Guy is a throwback, the rare high budget summer movie based on a quasi-original story, leaning on two likable stars to carry a PG-13 mixture of action, comedy, and romance. Helmed by a director who’s proven himself at the box office, it’s about as appealing a draw as you’re going to get that’s not based on four-quadrant-friendly IP.

But The Fall Guy is a flop. The movie made $28 million opening weekend and $110 million worldwide gross after its first two weeks, the slowest start to the summer movie season in fifteen years. With a reported $130 million budget, it’s a likely loss on Universal’s balance sheets.

Cue extensive online discourse regarding The Fall Guy’s stumbles: Ryan Gosling can’t open a movie. Universal should have released the movie in the spring with less competition. The budget was excessive. But the path to success for The Fall Guy, like most movies, was already narrow; for the last decade, the theatrical experience has gotten worse while home viewing has gotten better, and the studios have trained an audience that mega event franchise IP are the only movies worth leaving home for.

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Game Pass needs Call of Duty more than ever

According to The Verge, Microsoft is debating on whether to add the new Call of Duty on Game Pass. It’s a no-brainer: COD would easily be Game Pass’s most high-profile title, giving a potential injection to growth to its otherwise plateaued subscriber base.

Opting out COD from Game Pass will effectively end the service as Xbox’s final differentiator against PlayStation, Nintendo, and Steam. A case by case treatment of “our games will come to Game Pass day one” will annoy existing subscribers. Nor is there any clear criteria – budget, branding, genre – to distinguish what enters Game Pass day one in a way that’s satisfactory to both Microsoft corporate or the Xbox player base. Even with clear messaging, in losing some day and date first party titles, a weakened Game Pass no longer properly distinguishes itself from PS5’s competing PlayStation Plus service.

Admittedly, corporate accounting will provide insight that I can’t speculate on. Maybe Microsoft ran the numbers, and a game of COD’s stature on Game Pass is simply too big of a sales revenue hit to ever swallow. Perhaps Game Pass’s long-term fiscal sustainability is long past the expiration point, and this is just the first in a line of walkbacks to slow the burn rate down.

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The shutdown of Tango Gameworks erodes trust in Xbox

It’s sadly easy to become numb to the news of more layoffs in the gaming industry, given its frequency over recent months. But Microsoft’s shutdown of four Bethesda studios stands out for its blatant reversal of Xbox’s purported post acquisition, Game Pass-centric future. The about face erodes trust in the Xbox brand and questions whether there’s any coherent first party strategy.

The shuttering of Tango Gameworks was particularly galling. The studio’s latest release, Hi-Fi Rush, exemplified the independence, creativity, and high quality that Xbox leadership claimed their first studios should aim for. Hi-Fi was a critical darling, landing on many critics’ top 10 lists, won a BAFTA, and was Xbox’s highest first party game of 2023 on OpenCritic. It also was a creative risk for Tango Gameworks, a bright, colorful throwback to the Dreamcast era for a studio that built its reputation on survival horror games.

Hi-Fi’s excellence also leveled up the value of Game Pass, Xbox’s greatest differentiator against the competition. It’s a draw for the service on its merit and the kind of high quality gem that can serve as an effective gap between some major AAA releases on Game Pass to minimize customer churn.

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Active breaks help the daily grind

The time we spend away from work can be as critical to our job’s success as when we clock in. That’s why active breaks – brief, focused, fun, and ready to go – are essential to my everyday routine. They keep me more productive and, on challenging work days, provide just enough fulfillment to keep the day palatable.

My active breaks all follow a pattern. They have natural stopping points that fall under thirty minutes. They demand lean forward, focused attention. No multi-tasking. No throwing something else on in the background. They are fulfilling and enjoyable to me, and only me. Active breaks aren’t for other people or my career growth. They are readily available, the kind of effort I can pick up almost any time; plans can change, and I never know when the mind needs a rest.

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