05.30.23 |
film |
∞
For over a year, I was in a movie rut where merely “fine” movies dominated what I watched. Most were only mildly recommendable. It was passable entertainment, but I missed that feeling of raw exuberance that came with the greats, where I couldn’t wait to tell friends and family what I just saw.
For someone who argued on how important it was to push beyond algorithms, ironically, I had fallen into the trap of my own “algorithm.” With limited time and firmly held personal tastes, I wasn’t taking risks on fresh ideas or untested genres.
But over the last few months, I’ve had a breakthrough: I found curators I trusted and gave into their recommendations.
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05.01.23 |
Gaming |
∞
Microsoft wants Xbox Game Pass to be the HBO of gaming, with heavy hitters rolling out regularly to plenty of buzz and critical fanfare. But today, Microsoft falls far short of that standard. Game Pass AAA releases, both from Xbox Game Studios and third party partnerships, are uneven in quality and too infrequent.
2022 came and went without a single notable big budget Game Pass release. Grounded, As Dusk Falls, and Pentiment got decent critical attention but were small titles primarily ignored by the larger gaming public.
2023 looks much more promising. However, Minecraft Legends scored a passable but far from great 73 on OpenCritic. I suspect the buzz following Redfall – rushing out the door at 30 FPS alongside some lukewarm previews – will lead to a similar lukewarm critical consensus. Even what will likely be a critical hit – Xbox Game Studios’ mainstay Forza Motorsport – missed its original Spring 2023 release window and settled into a vague “2023” timeline. For what’s left on the horizon, I see sci-fi RPG Starfield, with Bethesda Game Studios’ pedigree, as the only remaining possible “must play” for the remainder of the year. (I passed over Hi-Fi Rush and MLB The Show, both splashy titles that played well critically but didn’t break out into a wider audience.)
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