03.30.20 |
Technology |
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Tot, a scratchpad app for macOS and iOS, has graduated from a side experiment to an essential part of my workflow in a matter of weeks. I highly recommend giving the app a try on Mac (it’s free), and if the design works for you, buy it on iOS.
Admittedly, when I first saw Tot pop up on social media and sites like MacStories, I was skeptical. There are already hundreds of note taking apps available on the App Store. Given several options like Bear and iA Writer nail the basics so thoroughly, with strong aesthetic design and years of iteration, it’s hard to see how any new competitor can stand out. But I’ve always had longstanding respect for The Iconfactory in terms of their attention to visual design. $20 later (more on that price in a bit), equipped with Tot’s iOS and Mac apps, I dove in to give it a try.
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03.16.20 |
Gaming |
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I expect the gaming landscape for console games will be radically reshaped in a few years. The existing $60 AAA game market will mostly collapse. Indies, stifled by saturation across every market, will turn to subscription services as their only viable path forward. Everyone will still chase Fortnite (or its successor) to become the next free-to-play hit.
Gaming trends today portend significant changes on the horizon. For years we’ve seen the same $60 titles — mostly first person shooters (Call of Duty, Destiny) and big sports franchises (FIFA, Madden, NBA2K) — dominate NPD and digital sales charts. But more recently, these perennial best sellers have shifted into effectively “games as a service” platforms. Studios increasingly focus on new functionality at a core fan base that readily laps up micro-transactions. This ensures revenue stays flowing in well past the upfront sticker price. Look at FIFA and how so many improvements lead back to Ultimate Team. The Call of Duty: Modern Warfare reboot added a Fortnite-inspired battle pass and a prominent shop rotating in and out costly cosmetic gear. This is rampant speculation, but I could see the anticipated Halo Infinite moving in a similar DLC-heavy direction, reliant on a narrowing core base to push the game’s initial investment into the black.
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