Dave Tach, writing for Polygon about Tim Schafer revisiting Grim Fandango, an adventure gaming classic from the 90s:
Just because Schafer wasn’t making adventure games didn’t mean he’d left them behind, as evidenced by his determination to remake his old games. Now, thanks to Disney, LucasArts and Sony, he had an opportunity to revisit one of his best. And the first order of business was to figure out what Double Fine had.
File by file, the developers cataloged the information pulled from floppy discs and DLTs to recreate the original game as faithfully as possible. Now, what would they do with it? The answer is straightforward: Not much, because nothing much needed to be done. To Schafer, remastering should be about delivering the original game with the original intent, but tweaked to take advantage of modern technologies.
A wonderful remaster from earlier this year now accompanied by really solid, in depth reporting.