Archive: August, 2012

Best films of 2012 so far: an annotated checklist

Usually I’m not the biggest fan of list style posts, but The A.V. Club‘s work here is really useful. I’d recommend you do what I did: make a quick scan and add what looks interesting to your Netflix queue. There were a few big ones that were completely off my radar, like Once Upon a Time In Anatolia.

Good design is invisible: an interview with iA’s Oliver Reichenstein

Thoroughly enjoyable, useful interview over at The Verge with the head of design studio Information Architects, probably best known currently in the tech world for their work on iA Writer. I especially liked Reichenstein’s take on good typography:

The only thing that makes me think that Microsoft might have a chance on mobile devices is that they seem to invest a lot in typography, while Apple doesn’t seem to. For example, Microsoft’s latest future video uses Gotham as a system font. And while I don’t think that Gotham would be a good system font, it has the warmth and friendliness that Neue Helvetica on iOS lacks. I read that as “we care about typography”. With good typography you can score on a level that is subconscious to most users. Hardly anyone can discern good from bad typography, but everybody can feel it.

Christopher Nolan: escape artist

Given all the press over The Dark Night Rises, articles and analysis on director Chris Nolan have reached the point of absurdity. Yet the British Film Institute’s work here is standout and well worth your time. I loved author Joseph Bevan’s analysis of trends throughout Nolan’s work. For instance, Bevan suggests video games influences Nolan’s work:

While it’s hard to imagine him adding to the regrettable lineage of video-game film adaptations, he has paid direct homage to newer games in his last two films. The elevated shots of Bruce Wayne’s speeding Lamborghini in The Dark Knight mimic the player’s view in Grand Theft Auto, while Inception’s infiltration of a snow-bound compound echoes the Splinter Cell games, as well as the Japanese game Metal Gear Solid.

These resonances also occur at script level. Inception’s dream levels are structured like the levels of a game, while Memento – with its emphasis on a lone hero picking up clues while working his way around strange environments – is reminiscent of myriad point-and-click adventures.