I had a lot of problems with the Jonathan Blow article I cited last week. Yet Taylor Clark, the Atlantic author who wrote the piece, wrote an opinion article on Kotaku clarifying his stance. I find it much more agreeable, especially with this point:
My issue, then, is with what we might call the intellectual maturity level of mainstream games. It’s not the design mechanics under the hood that I find almost excruciatingly sophomoric at this point; it’s the elements of these games that bear on human emotion and intellectual sophistication, from narrative and dialogue right on down to their core thematic concepts.